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Quadrilateral Area from Coordinates

This is the shoelace formula. List the corners in the order you walk around them, cross-multiply the x and y values, and halve the difference. It holds for shapes that are not rectangles and even for ones with a dent.

Your numbers

Area

63

Perimeter

32.2543

Diagonal 1

12.0416

Diagonal 2

10.8167

Formula

Area = |x₁y₂ − x₂y₁ + x₂y₃ − x₃y₂ + x₃y₄ − x₄y₃ + x₄y₁ − x₁y₄| ÷ 2

The corners must go around the shape, clockwise or anticlockwise. Listing them across a diagonal gives too small an area.

What to enter

InputDefaultAccepted range
x₁The horizontal coordinate of the first point.2No limit
y₁The vertical coordinate of the first point.1No limit
x₂The horizontal coordinate of the second point.12No limit
y₂The vertical coordinate of the second point.2No limit
x₃The horizontal coordinate of the third point.11No limit
y₃The vertical coordinate of the third point.9No limit
x₄The horizontal coordinate of the fourth point.3No limit
y₄The vertical coordinate of the fourth point.8No limit

Step by step

FormulaArea = |x₁y₂ − x₂y₁ + x₂y₃ − x₃y₂ + x₃y₄ − x₄y₃ + x₄y₁ − x₁y₄| ÷ 2
With the default numbersArea = |22 − 121 + 129 − 112 + 118 − 39 + 31 − 28| ÷ 2
AnswerArea = 63

Quick reference table

Results when only x₁ changes and everything else stays put.

x₁AreaPerimeterDiagonal 1
16633.458812.8062
1.564.532.839712.4197
26332.254312.0416
36031.188711.3137
45730.266710.6301

What each result means

ResultAt default values
AreaThe space a shape covers — length squared.63
PerimeterThe total length around the outside of a shape.32.2543
Diagonal 1The length of the first diagonal.12.0416
Diagonal 2The length of the second diagonal.10.8167

Common mistakes

The corners must go around the shape, clockwise or anticlockwise. Listing them across a diagonal gives too small an area.

Glossary

x₁
The horizontal coordinate of the first point.
y₁
The vertical coordinate of the first point.
x₂
The horizontal coordinate of the second point.
y₂
The vertical coordinate of the second point.
x₃
The horizontal coordinate of the third point.
y₃
The vertical coordinate of the third point.
x₄
The horizontal coordinate of the fourth point.
y₄
The vertical coordinate of the fourth point.
Area
The space a shape covers — length squared.
Perimeter
The total length around the outside of a shape.
Diagonal 1
The length of the first diagonal.
Diagonal 2
The length of the second diagonal.

Frequently asked questions

Q. How is Quadrilateral Area from Coordinates calculated?

Area = |x₁y₂ − x₂y₁ + x₂y₃ − x₃y₂ + x₃y₄ − x₄y₃ + x₄y₁ − x₁y₄| ÷ 2 — This is the shoelace formula. List the corners in the order you walk around them, cross-multiply the x and y values, and halve the difference. It holds for shapes that are not rectangles and even for ones with a dent.

Q. Can you walk through an example?

With x₁ 2, y₁ 1, x₂ 12, y₂ 2, x₃ 11, y₃ 9, x₄ 3, y₄ 8, the answer is Area 63.

Q. What do I need to enter?

Enter x₁, y₁, x₂, y₂, x₃, y₃, x₄, y₄. The result recalculates as you type, and an empty box counts as zero.

Q. How much does the answer move if I change a number?

Changing only x₁ moves the answer to x₁ 1 → Area 66 and x₁ 4 → Area 57. The table below lays out five steps.

Q. How are the numbers rounded?

Money is shown to the nearest whole unit, percentages to one decimal place and everything else to two. What you see is rounded; the calculation itself carries the unrounded value forward.

Q. Anything to watch out for?

The corners must go around the shape, clockwise or anticlockwise. Listing them across a diagonal gives too small an area.

Related calculators

Keep your length units consistent across inputs — mixing centimetres and metres throws results far off.