Chess Openings·Caro-Kann Defence, Advance Variation

Semi-Open Game

Caro-Kann Defence, Advance Variation

1.e4 c6 2.d4 d5 3.e5

Step through

5 / 5
  1. 1.
  2. 2.
  3. 3.

Tap a move to jump to that position.

A sturdy set-up that waits for the opponent to overreach. Big pieces come off early and the game heads for an endgame. Of the four central squares, pawns stand on d4 · d5 · e5. Nothing has been captured yet. Neither side has castled yet.

The position

Length
5 moves
To move
Black
Legal replies
27
Minor pieces out
White 0 · Black 0
Material
level
Castling rights left
KQkq
FEN
rnbqkbnr/pp2pppp/2p5/3pP3/3P4/8/PPP2PPP/RNBQKBNR b KQkq - 0 3

Move by move

Each move spelled out: which piece went from where to where.

  1. 1.e4White: Pawn e2e4
  2. 1c6Black: Pawn c7c6
  3. 2.d4White: Pawn d2d4
  4. 2d5Black: Pawn d7d5
  5. 3.e5White: Pawn e4e5

Nearby lines

first 4 moves shared

Common questions

Q. What are the moves of Caro-Kann Defence, Advance Variation?

1.e4 c6 2.d4 d5 3.e5

Q. Which family does it belong to?

Semi-Open Game — 1.e4 met by anything other than 1…e5.

Q. Who is to move next?

After 5 moves it is Black to move.