Cube algorithms·F2L 29
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F2L 29

Both pieces sit in the top layer. 7 moves to insert.

Algorithm

R U2 R' U F' U' F

Stage
F2L — first two layers
Where the pair is
Both in the top layer · 7 moves
Reverse
F' U F U' R U2 R'

Other cases in this group

How to use this

  • Each diagram looks down on the cube from above. The nine middle squares are the top face; the tabs around them are the first row of each side.
  • A filled square already shows the colour you are aiming for. Find the picture that matches your cube and use that algorithm.
  • If nothing matches, turn the cube a quarter at a time and look again from all four sides. The same case looks different from each angle.
  • Every diagram was drawn by running the algorithm, not by copying a chart: it is what a solved cube looks like after the algorithm is played backwards.

Frequently asked questions

QWhat is the F2L 29 algorithm?

R U2 R' U F' U' F — 7 moves in all.

QWhen do I use it?

Both pieces sit in the top layer. 7 moves to insert. If your cube matches the picture above, this is the one.

QWhat does running it backwards do?

Playing the reverse on a solved cube produces this case, which is a convenient way to set the position up for practice.

QThe algorithm is not working.

Turn the top layer first so the side colours line up, then start. If it still fails, rotate the cube a quarter at a time and compare the shape from all four sides.