Aquamarine
#7FFFD4
| HEX | #7FFFD4 |
|---|---|
| RGB | 127, 255, 212 |
| HSL | 160°, 100%, 75% |
| CMYK | 50%, 0%, 17%, 0% |
| Relative luminance | 0.81 |
Text contrast
On white
1.22:1 Below AA
On black
17.16:1 Passes AA
Colours that work with it
Complement
Analogous
Triadic
Shade scale
Seen with colour blindness
How to read this
- A hex code writes red, green and blue as two hexadecimal digits each. #ff0000 is red at full strength and the others at zero.
- HSL states hue (0–360°), saturation and lightness. Nudging a colour brighter means changing one number, which is why it is easier to work with by hand.
- Text contrast follows WCAG. Body-size text needs 4.5:1 or better, and 21:1 between white and black is the maximum possible.
- The colour-blindness row computes how this colour appears under three types of colour vision deficiency — the reason never to encode information in colour alone.
Frequently asked questions
Q. What is the hex code for Aquamarine?
#7FFFD4. That is 127, 255, 212 in RGB, and hue 160°, saturation 100%, lightness 75% in HSL.
Q. Should text on Aquamarine be white or black?
Black. Contrast against white is 1.22:1 and against black 17.16:1, so take the higher one if body-size text has to be readable.
Q. What is the complement of Aquamarine?
#FF80AA, sitting 180° across the colour wheel. Side by side the two push against each other hardest, which makes it a good accent but tiring over large areas.
Q. Can I send these CMYK values straight to print?
The computed values are C 50% · M 0% · Y 17% · K 0%. Real printing depends on paper and ink, so check against the printer's swatch book when the colour matters.
Q. Is this colour distinguishable with colour blindness?
It appears as #B6B8DE with protanopia, #AFA5E1 with deuteranopia and #85E7E8 with tritanopia. Where those values converge with another colour, add a shape or a label instead of relying on hue.